Posts Tagged Mobile

Nokia Unveils ‘Morph’ Concept Mobile Phone

By: Cosmin Vasile, Communications News Editor

Nokia Research Center and the University of Cambridge unveiled today – Morph, a joint nanotechnology concept. The newly developed concept was launched recently alongside the “Design and the Elastic Mind” exhibition, on view from February 24 to May 12, 2008, at The Museum of Modern Art in New York.
Morph is a concept that demonstrates how future mobile devices might be stretchable and flexible, allowing the user to transform their mobile device into radically different shapes. It demonstrates the ultimate
functionality that nanotechnology might be capable of delivering: flexible materials, transparent electronics and self-cleaning surfaces.

Dr. Bob Iannucci, Chief Technology Officer, Nokia, commented: “Nokia Research Center is looking at ways to reinvent the form and function of mobile devices; the Morph concept shows what might be possible”.

Dr. Tapani Ryhanen, Head of the NRC Cambridge UK  laboratory, Nokia, commented: “We hope that this combination of art and science will showcase the potential of nanoscience to a wider audience. The research we are carrying out is fundamental to this as we seek a safe and controlled way to develop and use new materials.”

Professor Mark Welland, Head of the Department of Engineering’s Nanoscience Group at the University of Cambridge and University Director of Nokia-Cambridge collaboration added: “Developing the Morph concept with Nokia has provided us with a focus that is both artistically inspirational but, more importantly, sets the technology agenda for our joint nanoscience research that will stimulate our future work together.”

The partnership between Nokia and the University of Cambridge was announced in March, 2007 – an agreement to work together on an extensive and long term programme of joint research projects. NRC has established a research facility at the University’s West Cambridge site and collaborates with several departments – initially the Nanoscience Center and Electrical Division of the Engineering Department – on projects that, to begin with, are centered on nanotechnology.

Elements of Morph might be available to integrate into handheld devices within 7 years, though initially only at the high-end. However, nanotechnology may one day lead to low cost manufacturing solutions, and offers the possibility of integrating complex functionality at a low price.

Source: Softpedia

See: Nokia Morph Video

Add comment March 17, 2008

Ubuntu Mobile

 Introducing Ubuntu Mobile – full Internet, no compromise

Ubuntu Mobile is an Ubuntu edition that targets an exciting new class of computers called Mobile Internet Devices.
Ubuntu Mobile, based on the world’s most popular Linux distribution, and MID hardware from OEMs and ODMs, are redefining what can be done in mobile computing.

Ubuntu Mobile, a fully open source project, gives full Internet, with no compromise. Custom options may include licensed codecs and popular third-party applications.
Full Web 2.0/AJAX fidelity, with custom options of Adobe Flash®, Java, and more
Outstanding media playback so you can enjoy videos, music and photos with superior quality and easy navigation
A suite of applications that work seamlessly to meet every need of a digital parent, student or anyone who is on-the-go
Facebook®, MySpace®, YouTube®, Dailymotion®, 3D games, GPS, maps, in short, the full Web 2.0 experience delivered into your hands as a compact and powerful device that’s easy and fun to use

The product of Canonical collaboration with Intel® and the open source community, Ubuntu Mobile is the software that makes it all possible.

Just the right stuff

Ubuntu Mobile just works, and it works just right.
Just the right applications provide an uncompromised Web 2.0 experience: Web browsing, email, media, camera, VoIP, instant messaging, GPS, blogging, digital TV, games, contacts, dates/calendar, simple software updates… and lots more.
All unnecessary complexity in the user experience is eliminated.

Finger friendly, touch driven

Ubuntu Mobile is finger friendly, with no stylus needed. You drive Ubuntu Mobile with touch. Simply tap the screen or drag a finger to make gestures for intuitive navigation and control.
Tap an application with your finger to launch it, and tap menus and buttons to use them.
Swipe a web page to pan up, down or sideways.
Swipe a video, photo, song or thumbnail page to move to the next or the previous one.

Leveraging the MID

MIDs typically have the following features and attributes:
Small size/form factor
4 to 7 inch touch screen
Physical and/or virtual keyboard
Wi-Fi, 3G, Bluetooth, GPS, WiMAX
2GB to 8GB Flash or disk storage, 256MB+ memory/512MB+ recommended
OpenGL 3D
USB, camera, head phone jack, speakers, microphone

Customizable

Ubuntu Mobile is highly flexible and customizable. It is an ideal platform for the kind of product differentiation that reaches target users and penetrates key markets.

User interface in HTML, Flash, Clutter, Python with GTK, C/C++ with GTK and Java

Different application sets for different products or configurations

Integration with popular Web 2.0 sites

Internationalization and translation support to meet market requirements

Custom sets of licensed media codecs and third-party proprietary software for commercial partners

Custom engineering

OEMs, ODMs, operators and developers can customize Ubuntu Mobile to their desired look and feel and offer just the right capabilities to meet their specific requirements. Canonical can assist through its Custom Engineering program.

For information about Canonical custom engineering services, email mobile@canonical.com.

Community

The Ubuntu Mobile community includes many individuals and organizations and always welcomes new participants and partners.

Places to get started:

For information about Ubuntu Mobile, see http://wiki.ubuntu.com/MobileAndEmbedded

For information about Intel’s MID Linux Moblin project, see http://moblin.org

More information

For more information about Ubuntu Mobile, download the datasheet.

Source: Ubuntu

Add comment March 17, 2008

Google to Launch Its Operating System Next Week

By: Bogdan Popa, Security and Search Engines Editor

A while ago, the Internet world talked about a potential GooglePhone, especially created to fight with the Apple iPhone. At that time, the Mountain View company avoided commenting on the speculation; the only thing mentioned was that Google will remain a software firm and not a hardware one. So no GooglePhone; but in the meantime, the search giant released several new mobile flavors of its products. Take the example of Gmail, Google Search, YouTube, Google Calendar. Now, what do you understand from this: Google remains a software company, but it develops mobile versions of its products? That’s right, Google wants to conquer the mobile software industry but how else can you do it if not through a mobile operating system?

The most recent rumors sustain that the Mountain View company prepares a mobile operating system that is scheduled to be released very soon, maybe sometimes next week. The folks from Engadget claim that it might be entirely based on a Linux platform, because several Googlers are quite experienced in this domain. “At Google, Andy’s team has developed a Linux-based mobile device OS (no surprise) which they’re currently shopping around to handset makers and carriers on the premise of providing a flexible, customizable system — with really great Google integration, of course,” Ryan Block from Engadget wrote.

Obviously, the entire operating system would be bundled with Google’s technologies such as search, YouTube or Gmail. Actually, I think it would probably contain all sorts of shortcuts to allow the handheld owner to access the Google services in a matter of seconds if an Internet connection is available.

But the main question is: which mobile companies will implement the operating system into their devices? As you might know, Google signed deals with some famous phone producers such as Samsung, but there is no evidence that the Mountain View company might bring the OS on their devices. In fact, the entire operating system might be only pure speculation

Source: Softpedia

Add comment March 14, 2008

Microsoft Windows Mobile 7.0 Preview or Simple Mockup

By: Cosmin Vasile, Communications News Editor

This article is based on a leaked concept, posted by Natahan Weinberg on blognewschannel, although we’re not sure if it’s a fake or Microsoft’s future Windows Mobile 7 will actually include at least some of the features described below. With the iPhone seriously taking the lead on the mobile market, Microsoft intends to ‘clone’ all Apple’s new techs included in their handset, then improve it and add even more of these. That’s no news as both companies, Apple and Microsoft, ‘borrowed’ some of their innovations from one another. How much utility and functionality will bring the new Windows Mobile 7.0, and how fast and stable will it be? These questions will get their answers no later than the next year (2009), when Microsoft intends to launch the 7th sequel of its operating system. Unfortunately, the upcoming version 6.1 that will be officially launched next month is almost an updated version of the 6.0, thus it doesn’t come up with any real changes.

Anyway, what’s Windows Mobile 7.0 after all? Nothing short to an entirely new reshaped operating system that will blow you mind the moment you start using it. At least, that’s what Microsoft intends to do with this new OS that will totally change the way we are using our mobile devices (less iPhone users?:). WM 7 will strongly focus on touch and motion gestures, but to a degree that will not leave too many things to add, keeping it to a certain level of simplicity, just like Apple did with iPhone’s interface. How much they will succeed remains to be seen the moment we have something official and not some photoshop-ed screenshots (even if made by Microsoft’s designers).
It seems that one of the goals of the “mockup” OS is to support devices that doesn’t feature touchscreen and stylus, but also those that feature both or those that are touchscreen dedicated (referred as ‘iPhone compete’:). The new user interface won’t be optional for old applications, but rather the applications will get support for the new interface. There’s also a promising “game mode”, that will make games ‘miss’ UI requirements and use similar movements for different actions, thus allowing user to control the game much easier than a standard application.

Microsoft took it to the next level and intends to make a research that has the size of the ‘average fingertip’ as subject, just to make touchscreen devices without a stylus more easy to control. That way users will be able to scroll up and down with no fear of doing something else. Tap drills down in a list, but some lists will have you tab once to select, once again to drill down the list. Scrollbars, corner elements, icons, title bar and status bar will all be stylized and resized, so it will be easier to tap on them. It seems that, in Windows Mobile 7, scrollbars will rather float as transparent visual elements on top of any application, rather than being part of the screen. They will only be used when necessary.

Furthermore, there will be gestures for scrolling, task and menu access, press and hold controls, list items, press and drag, and launching shortcuts. The device will be able to detect finger velocity, scrolling further if the user’s finger moves faster. Even more motion gestures will be included like those codenamed Pivot and Spinner. In a Spinner, you have a single item with left and right buttons next to it, but instead of hitting the left and right buttons, you can just swipe to change the option. The device will also ‘clone’ the locking feature of the iPhone with slider control. The same motion gestures will be able to start various applications or simply execute a wide range of commands, depending on the number of “shakes”, the track of the movement or simply by the duration of the motion. Some of these commands include: changing a song into the media player or the change of a picture in a slideshow (from left to right or vice versa). You can zoom in or zoom out a picture when in full-screen, by simply moving the device forward or backward.

There are also different motion gestures that are meant to wake up the device. How can that be possible? The new user interface will be able to recognize a specific gesture, which should be kept very simple and very easy to identify, that will wake up your phone from the ’slumber’. The difference stands in the actual transition from the sleep mode to awake mode, which looks like nothing we ever saw before coming from Microsoft.

Other highlights of the supposedly Microsoft Windows Mobile 7 include: a gesture to dismiss an on-screen notification by shaking it off the screen, a gesture to automatically take you to a Smart Search notification panel, turning the phone like turning a key to unlock it, pivoting by gesturing the phone sideways, moving through lists by shaking the phone up or down, switching the camera into black and white or other modes by shaking it down, adjusting the camera aperture and shutter speed by rotating the camera, sending a file by “tossing” it to another device. These seem to be listed as “exploration” by the leaked document, so they may or may not be actually integrated in the final version of the operating system.

For more in-depth coverage of the subject please see Nathan Weinberg’s original post on blognewschannel. Source: Softpedia

Add comment March 14, 2008

Nokia Morph

A new Nokia Mobile Phone that uses nano Technology. It can be charged by solar energy. you can wear it as a watch, It’s a touch screen Mobile. Watch this great video. I wish you enjoy it and I am waiting for your commands.

Add comment March 13, 2008

The Search for the Killer iPhone App

Many developers are hard at work building tools for Apple’s popular phone, despite what some consider limits on their ability to collaborate

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Executives at venture capital firm Kleiner Perkins Caufield & Byers had a running bet as they announced a $100 million fund to encourage developers to build tools for Apple’s (AAPL) iPhone. The wager was over how many business plans they’d receive in the first 30 days after the Mar. 6 announcement. Kleiner Perkins partner Matt Murphy won’t divulge the number, but says it was exceeded within 36 hours.

So great is the interest among developers in creating a software-based tool, or application, for Apple’s popular iPhone or iPod Touch that on the same day Apple announced the release of the software developer’s kit, or SDK, Apple’s Web site crashed. Many developers resorted to grabbing the file using BitTorrent file-sharing technology.

Nondisclosure agreement

At stake not only is a slice of funding from storied Kleiner Perkins, an early investor in such companies as Amazon (AMZN), Genentech (DNA), and Sun Microsystems (JAVA), but potential bragging rights to building the next killer app for the iPhone. Programmers are generally pleased with the kit, but many are already running up against a lack of guidance from Apple on thorny questions, as well as limits on their ability to compare notes with other developers.

Craig Hockenberry is a principal at developer Iconfactory who hopes to create a tool that would make it easier for iPhone users to use microblogging site Twitter. “They’ve done an absolutely fantastic job,” Hockenberry says of Apple. “The problem that Apple has right now is, there’s too much interest in the iPhone SDK.” Several iPhone developers contacted by BusinessWeek.com say they’ve already sent Apple questions or reported concerns via phone or e-mail. Most don’t expect to get a response back for several weeks. The company didn’t respond to repeated requests for comment on this story.

Many programmers feel inhibited from turning to one another for help because of the confidentiality agreement they need to sign before downloading the free kit. Among the stipulations in the 2,700-word document: “You agree not to disclose, publish, or disseminate any confidential information to anyone other than to other registered iPhone developers” who work for the same firm. The restriction hasn’t stopped some developers from using public forums to answer each other’s questions—though it has given some pause. “Apple considers the SDK to be covered under an NDA [nondisclosure agreement] by developers,” wrote a participant in a discussion on Apple’s site who identified himself as Scott. “They don’t want people discussing it.”

Fat Fund

Apple is not the only company to impose NDAs on developers, notes Richard Doherty, director of consultancy Envisioneering Group. Yet the cell-phone software disseminated by Google (GOOG) contains language that appears to be less restrictive than Apple’s.

Erica Sadun had hoped to publish a book on the iPhone SDK within days of the publication of the beta, or test, version. Now she’s concerned she’ll have to wait until June, when the kit is released officially. “Apple is not clarifying what comes under the NDA,” she says. She’s particularly leery of language like this: “You agree not to use Confidential Information in any way, including, without limitation, for your own or any third party’s benefit without the prior written approval of an authorized representative of Apple in each instance.”

Meantime, programmers are muddling through. Chris Sloop is chief technology officer at WeatherBug, which provides weather updates to cell-phone users. He wants to know whether the iPhone will eventually be able to run several applications simultaneously, something the device can’t do today. That would enable WeatherBug, for example, to send an inclement weather alert while also providing alternate travel routes.

When Sloop and others like him come up with their cool new features, they may find a ready reception at Kleiner Perkins, which views the iPhone as more than just another cell-phone software platform competing with Nokia-led Symbian, Microsoft’s (MSFT) Windows Mobile, and various flavors of mobile Linux. “Amazon, eBay, Netscape, Google—we’d like to find the peer group of those companies on the mobile Internet,” says Murphy, who says his fund could swell to more than $100 million. “A lot of the pillars, foundational applications for the mobile Internet, will grow up on the iPhone.” Doherty believes that rivals Nokia (NOK) and Google might start similar funds, encouraging application innovation for their cell phones and software.

Plenty of Ideas

Indeed, several developers are pressing ahead, seemingly undeterred by disclosure restrictions. “We are really trying to think big thoughts about what’s the right advertising solution for the iPhone,” says John SanGiovanni, founder of Seattle-based Zumobi, a Microsoft spin-off that lets advertisers publish mobile widgets offering snippets of content as well as ads. Today’s mobile ads tend to consist of boring text messages or unattractive banners; SanGiovanni wants to make mobile advertising more interactive. After all, the new kit lets programmers tie their software to iPhone hardware, such as its accelerometer, a feature that could, potentially, gift the iPhone with capabilities of Nintendo’s Wii: Users might be able to “play” through ads by waving their phones around.

Another startup, Jajah, plans to take advantage of the access Apple provides to the iPhone’s microphone, speakers, and a Wi-Fi wireless broadband connection to build a highly capable Web-calling application. The application would allow frequent travelers to place calls via airport and coffee shop Wi-Fi and avoid expensive international roaming, which has left many an iPhone owner with a hefty wireless bill. This software would also allow users to look up phone numbers, e-mail addresses, and schedules of contacts from a corporate Microsoft Exchange address book. “If things like this are available, companies will give employees a choice of an iPhone vs. the BlackBerry,” says Frederik Hermann, director of global marketing at Jajah.

And even those awaiting guidance, Hockenberry says, are confident Apple will lend a hand eventually.

Source: Business Week

1 comment March 12, 2008

Android Demo

Google’s new platform for Mobiles

Add comment March 12, 2008

Androidology

 Part 1

Part 2

Part 3

Add comment March 11, 2008


 

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